Anatomy of a Wall - Part 1
a Meski DTE tutorial
Copyright 2004, Robert Cox
May not be distributed without the written consent of author

IntroductionHi! Welcome to my insanity. Well, some think so because I spend so much time in the Deep Texture Editor in Bryce. The reason is that I derive a deep sense of satisfaction of creating textures using only Bryce for my materials. Oh, I use some bitmap textures for leaves on close-up trees but for the most part, I use only Bryce for my materials.
Think about it, procedural textures are seamless, have great flexibility for size and appearance, don't repeat unless you want them to, and vary throughout the scene if you use World Space mapping. Also, I am finding that they are quicker to create and easier to use than bitmaps.The download ( Bryce 5 ) contains the base rock texture and a neutral sky. <big grin> No easy way out here... you are going to create a rock wall that looks almost like the one above. If I give you the mat for the wall above, you just might not do this tutorial and learn something about the DTE. :)
The neutral sky is a sky that I created to work with material creation. This sky uses mostly gray scale. Why? If you create your material with a gray scale environment, then your material will inherit color from atmospherics and the sun in predictable ways.
Bryce 4 Materials for entire Tutorial - Download
Next - "What's wrong here?"
Jump to Part 2
Jump to Part 2 "Color Me Blue"
Jump to Part 2 "Into the Mix -The Wall"