Anatomy of a Wall

"What's Wrong Here?"

a Meski DTE tutorial

Copyright 2004, Robert Cox
May not be distributed without the written consent of author.

The image above uses the built in Stone Wall from Bryce.  In order to create a better texture, I must be able to identify what I don't like about the Bryce material.  Let's see... what don't I like about that material?

Well!  Let's fix the mortar between the stones!

  1. Open the material and enter the Deep Texture Editor.



    Then:


     

  2. What do we do when we are in doubt about a texture?  Right!  Turn off Color.  So, Click on the "C" in Component 1 and turn of the color in Combination like shown below.


     

  3. Render. - Good gravy!! What's this?  Could it be where there is white in bump that it appears to lower the surface?  Yep!  Sure is!  Well, well. well.


     

  4. What we want is to view our material while creating it just as it is going to be on our object.  We have just discovered the use for negative bump.  Change the bump setting as shown below.


     

  5. Render again.  Gadzooks!!  We are getting somewhere!



     

Next - War Against Repetition

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