Anatomy of a Wall - Part 2

"Here's Your Sine"

a Meski DTE tutorial

Copyright 2004, Robert Cox
May not be distributed without the written consent of author.

 

Introduction

Before we start into the nuts and bolts of a more intricate wall, it is necessary that we understand a few of the Deep Texture Editor's basic functions.  These are Frequency, Phase, and the Filter.  Additionally we'll cover mapping mode. color and scaling.  Previously I have been focusing on results rather than detail.  It has been brought to my attention that people can duplicate my settings and achieve the same results but cannot deviate from them without losing themselves in the mire of the DTE.

So, in this part of the tutorial I am going to backtrack to some basics.  It is obvious, however, that most will not want a bunch of technical babble in the explanation.  If you want that kind of information, I am going to disappoint you.  Agreed... it has helped me understand how to use the DTE but it is not necessary.

Next -"Simple Sineman Met a Pie Man Named Phase"