Let There be Painted Trees
"A Meski TreeDruid   Tutorial"
©Robert Cox (Meski) 2002

Please Read 

The following tutorial is copyright Robert Cox ( Meski), 2002.   You may not distribute or sell any of the contents of this tutorial without the written consent of the author... me.  That includes the HTML, objs, and images on this page.  TreeDruid is the Trademark of Zenstar Software and the objs in this document are distributed under a special licensing agreement with Zenstar.  You are free to use meshes ( trees )  for your own personal use.  You may NOT  distribute them.   For special licensing of your TreeDruid objects, contact Zenstar - www.zenstar.com

Downloading any of the objects included in this document constitutes an agreement with this policy.

View additional Readme.


redspost600.jpg (60770 bytes)


Click for 1024 x 768 of the image above

  My secret?  Two very simple things.  Make very large leaves and fool the eye into believing there are several where there is only one.  The tree on the upper left of the image above can be downloaded with mats below.  The tree shown above was made with TreeDruid from Zenstar Software ( www.zenstar.com ) and the materials were created in Bryce 4.1.  If you are running Bryce 5, you may still use the tree if you follow the tutorial below to create your own leaf mats. 

Download Resources - For this Tutorial - obj and mats  1.94 mb

Download Additional Resources - 4 trees, 3 of them double trees, for you.   Besure and read readme.txt for tips. 4 mb..

Download This Tutorial - Unzip to your desktop.  Will create a folder "FireTreeTut".. Open folder and click on start.htm.

The import

1.  Go to Bryce File/Import and import "Broadleaf5.obj"

Import.jpg (19951 bytes)

2.  You will be presented with a wireframe like this:

a. Ungroup the tree by clicking on the U as shown in yellow.

ungroup.jpg (75209 bytes)

b.  CTRL click on a leaf like shown below.  

c. Then SHIFT click the check mark and de-select Broadleaf42_1.   This de-selects the leaves.  All wood parts should be selected.

ctrlclick.jpg (14761 bytes)

woodparts.jpg (27517 bytes)

2.  You should now have all of the wood parts selected.  We are going to make them all positive for a Boolean union. 

a. Click on the buttons in the order shown.

makebool.jpg (49329 bytes)

b.  Then click on G to group them again.   Should look like below.

boolgrouped.jpg (39150 bytes)

c.  Now, click on the "A" and name your Boolean union "WoodParts".
d.  CTRL click on the leaves.  You should get this:

getleaves.jpg (41594 bytes)

e.  SHIFT click on "Broadleaf42_1" and then the "G".  You should now have the tree all grouped back together.

3.  What the heck did we just do and why?  Well, by making all the wood parts Boolean, Bryce smoothes the intersections of the branch parts with each other and the trunk.  Close ups will be much prettier and more natural looking.   You may have to scale the bark texture a little because Bryce thinks that the bark is being applied to one object now instead of many.  But the texturing will be seamless.  :o)

The Leaves

     The secret of the leaves is that they are not leaves at all!  They are made with the Deep Texture Editor.  I am going to try to show you exactly how it is done.  I have had to play with the textures to get the most natural looking leaves at a distance.  The closer the tree is, the more un-natural it looks.  But, with some effort, your leaves will fool the sharpest eye.

Bryce 5 Note:

     The texture for the above tree was made with Bryce 4's Deep Texture Editor.  If you have Bryce 5, you may have to follow the path that I have created to create your own.  I do not have Bryce 5 and won't have it until it is debugged.  :oP  So, my apologies to you Bryce 5 users... I admire your patience.

1.a  Select the leaves by CTRL clicking on the leaves and selecting "Broadleaf42_1".

1.b  The leaves start by placing a ball into the Diffusion channel as shown below or importing the Autumn Leaves Mat that I included with the download.  If you are using the one provided, just skip this section and import the bark mat on to WoodParts.  You now have a tree! 

DTE1.jpg (14312 bytes)

2. As luck would have it, I already have my base mat!  If you don't get this, just SHIFT click on the down arrow just after "grid simple" and choose Grid Simple from the Basic category.  Then click on the button outlined by yellow.

3.  If your Noise dialog is not up click on the button indicated by 1.   Then click on the green area of the noise control shown by 2.

dte2.jpg (43758 bytes)

4.  Change the settings as shown below.

dte3.jpg (13579 bytes)

5. Set your color and configuration for 1 as shown below.

dte4.jpg (43910 bytes)

6.  Select done and get out of there.

7.  a.  Hold the control key down and click into the second and third ball positions in the Diffusion channel.  Make SURE that the first pallet is mapped PARAMETRIC!
     b.  In the second pallet, SHIFT click on the little down arrow shown in yellow and choose "Autumn" from the "Bump" category.
     c.  Play with the third pallet to get the mixing you want.  The third pallet uses the alpha channel to mix the second color shader with the first.  Black areas will be the bottom color and white areas will be the upper color.  I often use an altitude shader here to varigate greens and yellows from the bottom to the top of the leaves.  You have your painted leaves!!!!!

dte5.jpg (50071 bytes)

8.  And ... don't forget to set Blend Transparency.. Thanks Ali!!  See below.


blendtrans.jpg (16861 bytes)

The Wood Parts

1. Select "WoodParts"  and import the bark mat provided.  Click on the "M" and go into the texture editor.  Click on the first upper left ball in the Diffusion shader pallet and adjust the size of the bark to about 25 in x,y,z.  You can play with that adjustment to get the bark you want.



**Well, folks... that is it!  You are well on your way to making some awesome trees!!** 

Here are a couple of examples of TreeDruid used in many different ways to create scenes.   All plants from TreeDruid.

Forest Path
Out Front

More TreeDruid tutorials to come. :o)  Thanks for visiting us!